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Post by SpinnZ on Oct 15, 2015 20:40:48 GMT
My Merc just hit 15 mil ep today, and it's still going but as far as I hear it doesn't get any better. She does not heal herself of poison especially after a fight, maybe it's governed the same as taking hits to cast spells but idk, she might cure poison mid fight but when she is done she just lets it bleed away. Her main stats are 1252 HP, 240 STR, 253 Dex, and 178 Int (These stats include wearing the tenderfoot bracelet, cloak of the congo, ring of Killar, and SK referral Apron). Extremely weak especially when we have to craft our own gear to supplement them and mine is already wearing decent jewelry and clothing with stats to get it there. I will say that she has done very well against normal mobs like dragons and drakes but it takes her a minute to kill a dragon so I worry about taking her anywhere decent to actually hunt big prey. In the meantime she is great at sitting and clearing the weaker spawn but really seems to be lacking overall. There's not much I can offer to help you improve, I can only give direct feedback from my pet so let me know if you want any other info from me and I will be glad to provide it here
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Post by Doctor Mephisto on Oct 15, 2015 21:25:31 GMT
Yeah, I'd like everyone to post their ideas and complaints about them in this thread so it is all in one place since I'm working on them today... I'm going into detail with them so it will take some time. Be patient folks.
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Post by SpinnZ on Oct 15, 2015 21:40:15 GMT
My merc also has the tenderfoot sandals on, just one more item non player crafted with multiple bonuses to stats on it I forgot to post previously. Tonight I will compile all it's bonus stats that affect attributes and hp,stam,mana totals once I'm off work.
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Post by Kitten on Oct 15, 2015 23:06:48 GMT
They can wear UOP jewelry, Kittens shirt and cloak of excellence, UOP boots, and uop shroud. That all helps their stats quite a bit.
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bamrak
Junior Member
Posts: 75
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Post by bamrak on Oct 16, 2015 9:07:57 GMT
This release has been awesome! I'm really enjoying this addition. Thank you all for the effort and the giving us a voice!
Requests: 1. Ability to see tithe points 2. Ability to see full skills 3. Ability to toggle through Abilities giving us ability to turn them on and off. A toggle like <name ability> and he will rotate through using Primary|Secondary|Both|None 4. Bring back Breeding. It would be fun, or maybe give a little info as to why it was removed.
Issues: I've noticed at times they will lose their AI tracking or whatever and will stand there and spam toggle combat while still attacking.
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Post by Doctor Mephisto on Oct 16, 2015 14:59:04 GMT
Thanks. I like the suggestions a lot. As far as breeding goes I'll have to look and see how many points a fully leveled one gets once we beef them up because they could be made far too OP at max stage. It depends. We'll see. The problem also is bred mercs at several generations could be another bad problem and people don't like their pets being deleted so I'm trying to prevent that before it starts.
Control slots will also be changed to match those of equivalent tames or whatever Kitten decides on once we see the max stats after changes.
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Post by Doctor Mephisto on Oct 16, 2015 21:17:32 GMT
This is basically where we're starting to head. This is the first change. As always we may edit them based on input as we have been so here they are for you to look at and make any comments before the first set of changes are applied this weekend. The image tells what we used as a guide. -Doc Oh.. sorry the image is crap. Threw it together to get everyone an idea while I work on these.
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bamrak
Junior Member
Posts: 75
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Post by bamrak on Oct 17, 2015 6:39:29 GMT
Can we add removal of him calling guards?
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Post by SpinnZ on Oct 17, 2015 8:15:38 GMT
will one of the commands be "whosyourstepdaddy"? Looks like a nice outline for mercs to keep them well balanced. Will they have a cap resist seeing as those look like base stats when naked? Also I second the request about guard calling, hard enough dealing with NPC's
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bamrak
Junior Member
Posts: 75
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Post by bamrak on Oct 17, 2015 8:45:35 GMT
Yours will say "Bamrak"
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Post by Doctor Mephisto on Oct 18, 2015 22:36:49 GMT
Yes they have a cap on resists now. I'll check on the guard issue.
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Post by SpinnZ on Oct 18, 2015 22:56:58 GMT
Guard issue stopped happening with the training eles quickly but still called guards before npcs did in Moonglow fighting Bruno.
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